Tactical RerollTactical RerollTrust the math. Bless your dice.
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How we score 40k units

Every unit gets one letter, from S (the best) to D: a weighted average of what the creators who know the game best gave it. Beside the letter, SWORD and SHIELD are our own dice math: what it removes and what it takes to remove, for its points, against real top tournament armies.

What the letters mean

  • Sthe army's best
  • Astrong
  • Bsolid
  • Csituational
  • Dweakest
  • Bour estimate
  • –not rated

A letter ranks a unit within its army, not across the game. An S Tyranid unit is one of the Tyranids' best; it isn't always better than a B Space Marine unit.

Crucible, Legends and Titanicus units are not rated: they have no letter.

Where the letter comes from

The letter is a weighted average of the creators' letters: full reviews and tier lists count more than a single list. We note where each creator put a unit in their free tier list, as our own letter, and weigh them together. Tap a unit's letter for Why this letter: how many creators gave what and, where we've written them up, what they liked and what held it back, in our own words.

Where no creator rated a unit, the letter is our estimate, and its coin is dashed: placed by SWORD and SHIELD only, at the letter the army's creator-rated units have at the same rank.

Creatorsfree tier listsTop lists100, last 3 monthsOur dicethe unit's rules The letterweightedOur estimatedashed coinOur numbersSWORD, SHIELD

SWORD and SHIELD

These are our own dice math, against real top tournament armies. SWORD is the points of a top tournament army it removes per 100 of its own points each time it acts, picking its targets sensibly from a real list, with its melee counted by how often it gets into combat: the units it kills best first, damage carrying over from one to the next. SHIELD is how much of a top tournament army's turn it takes to wipe out 100 points of it, its own healing played between turns: each list turns its whole army on about 500 points of it, its best guns first. Each is averaged over 100 top lists from the last three months, leaving out the most extreme tenth at each end.

Both are shown scaled, so a typical unit reads the same from one run to the next: SWORD is 0.8832 × the points it removes per 100 of its own, SHIELD 2097.5 × the share of a turn it takes to remove 100 points of it, which puts a typical unit's SHIELD at about 333. A unit page gives each as its number, shown with where it ranks among the game's units of its kind (top 10%, bottom 20%): shooters beside shooters, melee units beside melee units, a unit built to support beside every unit. They're our own numbers: they don't set the letter of a unit creators have rated, and they place our estimate where none has. A character that must join a squad is scored with the squad lists put it in; a leader is scored alone, and its page shows what it adds to each squad it can lead.

SWORD has a switch. Whole meta, the default, is the number above, against everything top lists field, with a bar showing how those lists' points split by type of unit. Best target shows the type of unit it does most to, from our earlier model until the new one covers target types.

Which weapons

Where we know what lists take, the main number uses those weapons, with the best weapons the datasheet allows beside it. Where we don't, it uses the best weapons.

What isn't in a unit's numbers

Leaders and stratagems are not in a unit's own numbers. Each unit page's How we got these numbers names the detachment, weapons and rules counted, and shows what a leader would add.

Creators

A unit's letter is a weighted average of the free tier lists of these creators, the ones who know the game best: full reviews and tier lists count more than a single list. We note where each unit landed, as our own letter; we never copy their words or their lists. These are the 198 tier lists (156 videos, the rest written reviews) from 89 creators that count today, newest first in each army. Go watch them: they explain the why far better than a letter can.

89 creators across 27 armies

These creators aren't affiliated with Tactical Reroll and don't endorse our letters. Questions? Get in touch. Armies not listed here have no creator's tier list counting toward their letters yet.

What we don't model yet

SWORD and SHIELD read a unit's dice, not how it holds objectives, screens or works with the rest of a list; creators see those. So a letter is a starting point, not a verdict. If one looks wrong, tell us.

Behind the Best pages

The Best pages and the calculator's benchmark targets still use this simpler number, wounds removed per 100 points.

One table for every unit

Every unit plays on the same neutral table, so the numbers compare: targets in cover, as they usually are in 11th edition (Psychic, Ignores Cover and Torrent attacks ignore it; melee never has it), Heavy weapons fired standing still, nobody within half range, and a weapon that fires once a game counts a fifth of its shots. Weapon abilities such as Lethal Hits, Sustained Hits and Anti-X are in the odds. We use exact averages, the numbers the calculator's dice settle on. A unit is scored at its smallest size and points, with the best squad its wargear options allow for each target.

The five targets

  • Light infantry (GEQ): 10 × T3 Sv5+ W1 infantry
  • Marines (MEQ): 5 × T5 Sv3+ W2 infantry
  • Elite infantry (TEQ): 5 × T6 Sv2+ 4++ W3 infantry
  • Light vehicles: T10 Sv3+ W12 vehicle
  • Heavy vehicles: T12 Sv2+ W16 vehicle

The five weapons

  • Small arms: S4 AP0 D1 (bolter, lasgun)
  • Heavy small arms: S5 AP-1 D1 (heavy bolter-class)
  • Plasma: S8 AP-2 D2 (plasma, power fist)
  • Elite melee: S6 AP-2 D3 (elite melee, precision)
  • Anti-tank: S12 AP-3 D6 (lascannon, melta)
Data versions

Site data: BSData f015101, updated 11 Nov 2026.