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Celestian Insidiants

Infantry · 10 models, 115 pts
Lists29% · in 46 of 158 public lists, September – November 2026
SimulateCelestian Insidiants against any unit, in the calculator

SWORD: what Celestian Insidiants kills

Damage for its points

86SWORD
per 100 pts

Its 115 pts kill ~112 pts in one activation.Typical melee unit: 49 per 100

Into each enemy type

Whole meta86SWORD per 100 pts
Hordes125SWORD per 100 pts
Line inf. ★126SWORD per 100 pts
Heavy inf.117SWORD per 100 pts
Light veh.118SWORD per 100 pts
Heavy veh.115SWORD per 100 pts

SHIELD: how hard Celestian Insidiants is to kill for its points

Toughness for its points

275SHIELD
per 100 pts

It takes about 13% of a top army's turn to remove 100 pts of it. To remove all 115 pts: about 344 pts of enemy units, 4 times in 5.Typical melee unit: 284 per 100

For its points275SHIELD per 100 pts

What creators say

5 creators
  • Counter-meta against psychic armies 5 of 5
  • Cheap bodies that hold objectives 2 of 5
  • Good second-wave damage dealers 1 of 5
  • Value depends on a psyker-heavy meta 2 of 5
  • Absent from many lists 1 of 5

Units near it

Per 100 pts, its nearest in Adepta Sororitas and across the game

SWORD

In Adepta Sororitas

Celestian Insidiants86

Across the game· melee units

Angron World Eaters · just ahead87
Celestian Insidiants 86
Defiler Chaos Space Marines · level with it86

SHIELD

In Adepta Sororitas

Celestian Insidiants275

Across the game· melee units

The Swarmlord Tyranids · just ahead276
Celestian Insidiants 275
Hierophant Tyranids · level with it275

With a leader

Celestian Insidiants with Imagifier115 + 55 = 170 pts together
SWORD per 100 pts, scaled
Celestian Insidiants aloneImagifier's rulesImagifier's attacks
Squad99 ÷ 115 pts =86per 100
With leader100 ÷ 170 pts =59per 100▼27

The leader adds 1 pts of kills a turn (0 from rules, 1 from attacks) for 55 pts: less per point than the squad alone.

SHIELD per 100 pts, scaled
Celestian Insidiants aloneImagifier's rulesImagifier's wounds
Squad316 ÷ 115 pts =275per 100
With leader598 ÷ 170 pts =352per 100▲77

The leader adds 282 pts to what the enemy must spend (184 from rules, 98 from wounds) for 55 pts: more per point than the squad alone, so the leader pays for itself here.

SWORD and SHIELD against 100 top lists, the squad and the pair compared at one size. The leader's points are always counted.

How we got these numbers

Champions of FaithWhat people fieldNo leaderNo stratagems

SWORD 86 · 115 pts kill ~112 pts in one activation

SHIELD 275 · about 13% of a top army's turn to remove 100 pts of it

To remove it: about 344 pts of enemy units, 4 times in 5

Ranked among the game's 566 melee units · How we score ›

What we ran
  • Celestian Insidiants, 10 models, 115 pts
  • 2 Blessed sword, 3 Condemnor bolt pistol, Inferno pistol, 2 Ministorum hand flamer, 7 Null mace, Virge of Admonition
  • Counted as dice: its own abilities and the detachment's rule
  • Not counted: leaders, stratagems, other units' auras
The letter: 5 creators
The lists: 158