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Saint Celestine

Epic Hero · 3 models, 135 pts
Lists3% · in 5 of 158 public lists, September – November 2026
SimulateSaint Celestine against any unit, in the calculator

SWORD: what Saint Celestine kills

Damage for its points

45SWORD
per 100 pts

Its 135 pts kill ~69 pts in one activation.Typical melee unit: 49 per 100

Into each enemy type

Whole meta45SWORD per 100 pts
Hordes52SWORD per 100 pts
Line inf. ★54SWORD per 100 pts
Heavy inf.43SWORD per 100 pts
Light veh.37SWORD per 100 pts
Heavy veh.33SWORD per 100 pts

SHIELD: how hard Saint Celestine is to kill for its points

Toughness for its points

426SHIELD
per 100 pts

It takes about 20% of a top army's turn to remove 100 pts of it. To remove all 135 pts: about 521 pts of enemy units, 4 times in 5.Typical melee unit: 284 per 100

For its points426SHIELD per 100 pts

What creators say

5 creators
  • Can still regrow her unit 1 of 5
  • Lost her protective trick to the wound rules 3 of 5
  • Overpriced, and absent from winning lists 4 of 5

Units near it

Per 100 pts, its nearest in Adepta Sororitas and across the game

SWORD

In Adepta Sororitas

Saint Celestine45

Across the game· melee units

Spectrus Kill Team Space Marines · just ahead46
Saint Celestine 45
Sorcerer in Terminator Armour Chaos Space Marines · level with it45

SHIELD

In Adepta Sororitas

Saint Celestine426

Across the game· melee units

Plaguebearers Chaos Daemons · just ahead431
Saint Celestine 426
Maulerfiend Chaos Space Marines · level with it426

Leading a squad

Seraphim Squad with Saint Celestine75 + 135 = 210 pts together
SWORD per 100 pts, scaled
Seraphim Squad aloneSaint Celestine's rulesSaint Celestine's attacks
Squad35 ÷ 75 pts =46per 100
With leader95 ÷ 210 pts =45per 100▼1

The leader adds 60 pts of kills a turn (0 from rules, 60 from attacks) for 135 pts: less per point than the squad alone.

SHIELD per 100 pts, scaled
Seraphim Squad aloneSaint Celestine's rulesSaint Celestine's wounds
Squad142 ÷ 75 pts =189per 100
With leader737 ÷ 210 pts =351per 100▲162

The leader adds 595 pts to what the enemy must spend (0 from rules, 595 from wounds) for 135 pts: more per point than the squad alone, so the leader pays for itself here.

SWORD and SHIELD against 100 top lists, the squad and the pair compared at one size. The leader's points are always counted.

How we got these numbers

Bringers of FlameWhat people fieldNo leaderNo stratagems

SWORD 45 · 135 pts kill ~69 pts in one activation

SHIELD 426 · about 20% of a top army's turn to remove 100 pts of it

To remove it: about 521 pts of enemy units, 4 times in 5

Ranked among the game's 566 melee units · How we score ›

What we ran
  • Saint Celestine, 3 models, 135 pts
  • 2 Bolt Pistol, 2 Power Weapon, The Ardent Blade, The Ardent Blade (melee)
  • Counted as dice: its own abilities and the detachment's rule
  • Not counted: leaders, stratagems, other units' auras
The letter: 5 creators
The lists: 158