Armies · Astra Militarum
Best Astra Militarum detachments 11th edition · ranked by winning lists
Every Astra Militarum detachment, ranked by how many winning Astra Militarum lists played it, with what its rules do in our own words and the units it lifts most. From 98 winning Astra Militarum lists, September – November 2026.
A winning list here is one that finished in the top quarter of its event. An army can take up to three detachments, so the shares add up to more than 100%.
-
+1 to hit after arriving 2 enhancements
Adds most damage (vs Marine-type infantry): Tempestus Aquilons +23%
-
Lethal Hits vs non-MONSTER/VEHICLE · Lethal Hits vs MONSTER/VEHICLE 4 enhancements
Adds most damage (vs Marine-type infantry): Tempestus Aquilons +46% · Catachan Heavy Weapons Squad +36% · Cadian Heavy Weapons Squad +33%
-
Re-roll hit 1s under an Order 4 enhancements
Adds most damage (vs Marine-type infantry): Commissar Graves on Foot +17% · Nork Deddog +17% · Sly Marbo +17%
-
We haven't modelled its rules yet. 4 enhancements
-
We haven't modelled its rules yet. 2 enhancements
-
+1 to wound after disembarking 4 enhancements
Adds most damage (vs Marine-type infantry): Ratlings +50% · Tempestus Aquilons +50% · Catachan Heavy Weapons Squad +34%
-
We haven't modelled its rules yet. 2 enhancements
-
Iron Tread: Squadrons Advance a flat 6" and may move through enemies. 4 enhancements
-
Squadron Command: Orders reach Squadrons, plus a reactive-move Order. 4 enhancements
-
Stealth: in cover vs shooting 4 enhancements
-
Target loses cover · Stealth: in cover vs shooting 4 enhancements
Adds most damage (vs Marine-type infantry): Field Ordnance Battery +50% · Krieg Heavy Weapons Squad +50% · Avenger Strike Fighter +34%