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Death Company Captain with Jump Pack

Character · 85 pts
Lists11% · in 13 of 116 public lists, September – November 2026
SimulateDeath Company Captain with Jump Pack against any unit, in the calculator

SWORD: what Death Company Captain with Jump Pack kills

Damage for its points

77SWORD
per 100 pts

Its 85 pts kill ~74 pts in one activation.Typical melee unit: 49 per 100

Into each enemy type

Whole meta77SWORD per 100 pts
Hordes70SWORD per 100 pts
Line inf.72SWORD per 100 pts
Heavy inf. ★98SWORD per 100 pts
Light veh.85SWORD per 100 pts
Heavy veh.77SWORD per 100 pts

SHIELD: how hard Death Company Captain with Jump Pack is to kill for its points

Toughness for its points

199SHIELD
per 100 pts

It takes about 9% of a top army's turn to remove 100 pts of it. To remove all 85 pts: about 234 pts of enemy units, 4 times in 5.Typical melee unit: 284 per 100

For its points199SHIELD per 100 pts

What creators say

6 creators
  • Sustained hits, re-rolls, and comes back for mortals 3 of 6
  • Best raw damage into infantry 1 of 6
  • Stiff competition from the jump Chaplain 1 of 6
  • Rarely taken over Lemartes 1 of 6
  • Falls off against vehicles 1 of 6

Units near it

Per 100 pts, its nearest in Blood Angels and across the game

SWORD

In Blood Angels

Death Company Captain with Jump Pack77

Across the game· melee units

Triarch Praetorians Necrons · just ahead78
Death Company Captain with Jump Pack 77
Thunderwolf Cavalry Space Wolves · level with it77

SHIELD

In Blood Angels

Death Company Captain with Jump Pack199

Across the game· melee units

Howling Banshees Aeldari · just ahead200
Death Company Captain with Jump Pack 199
Hyperadapted Raveners Genestealer Cults · level with it199

Leading a squad

Death Company Marines with Jump Packs with Death Company Captain with Jump Pack130 + 85 = 215 pts together
SWORD per 100 pts, scaled
Death Company Marines with Jump Packs aloneDeath Company Captain with Jump Pack's rulesDeath Company Captain with Jump Pack's attacks
Squad91 ÷ 130 pts =70per 100
With leader170 ÷ 215 pts =79per 100▲9

The leader adds 79 pts of kills a turn (18 from rules, 61 from attacks) for 85 pts: more per point than the squad alone, so the leader pays for itself here.

SHIELD per 100 pts, scaled
Death Company Marines with Jump Packs aloneDeath Company Captain with Jump Pack's rulesDeath Company Captain with Jump Pack's wounds
Squad298 ÷ 130 pts =229per 100
With leader471 ÷ 215 pts =219per 100▼10

The leader adds 173 pts to what the enemy must spend (0 from rules, 173 from wounds) for 85 pts: less per point than the squad alone.

SWORD and SHIELD against 100 top lists, the squad and the pair compared at one size. The leader's points are always counted.

How we got these numbers

Angelic InheritorsBest weaponsNo leaderNo stratagems

SWORD 77 · 85 pts kill ~74 pts in one activation

SHIELD 199 · about 9% of a top army's turn to remove 100 pts of it

To remove it: about 234 pts of enemy units, 4 times in 5

Ranked among the game's 566 melee units · How we score ›

What we ran
  • Death Company Captain with Jump Pack, 85 pts
  • Thunder Hammer, Plasma pistol
  • Counted as dice: its own abilities and the detachment's rule
  • Not counted: leaders, stratagems, other units' auras
The letter: 5 creators
The lists: 116