Armies · Blood Angels
Best Blood Angels detachments 11th edition · ranked by winning lists
Every Blood Angels detachment, ranked by how many winning Blood Angels lists played it, with what its rules do in our own words and the units it lifts most. From 100 winning Blood Angels lists, September – November 2026.
A winning list here is one that finished in the top quarter of its event. An army can take up to three detachments, so the shares add up to more than 100%.
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Assault Mastery: the assault doctrine may be picked one more time this battle. 2 enhancements
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Wrath of the Chapter: re-rolled Advances for TACTICUS units. 2 enhancements
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Re-roll hit 1s (Dreadnoughts) 2 enhancements
Adds most damage (vs Marine-type infantry): Ballistus Dreadnought +17% · Brutalis Dreadnought +16% · Redemptor Dreadnought +12%
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Lightning-Fast Strike: +2" Move for its MOUNTED and SPEEDER units. 2 enhancements
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Wrath of Angels: the tactical doctrine for Sanguinary Guard on top of any other. 2 enhancements
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Re-roll one hit and one wound (shooting) 2 enhancements
Adds most damage (vs Marine-type infantry): Storm Speeder Hammerstrike +56% · Land Speeder +54% · Storm Speeder Thunderstrike +48%
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Sanguinius' Fury: Death Company always have the assault doctrine, and no other. 2 enhancements
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Re-roll 1s to hit and wound 4 enhancements
Adds most damage (vs Marine-type infantry): Chaplain +36% · Judiciar +36% · Techmarine +36%
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Tactical Mastery: the tactical doctrine may be picked one more time this battle. 2 enhancements
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Death Blow: +1 to charge for TERMINATOR units. 2 enhancements
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Sustained Hits 1 (Furor Tactics) · Lethal Hits (Malleus Tactics)
Adds most damage (vs Marine-type infantry): Deathwatch Veterans +25% · Spectrus Kill Team +23% · Decimus Kill Team +21%
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Devastator Mastery: the devastator doctrine may be picked one more time this battle. 2 enhancements
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+1 to hit shooting after a normal move 2 enhancements
Adds most damage (vs Marine-type infantry): Eradicator Squad with Melta Rifles +28% · Inceptor Squad +18% · Indomitor Kill Team +2%
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-1 to wound vs stronger, on objectives 2 enhancements
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Shadow Masters: after shooting, a PHOBOS or Scout unit stays hidden, or moves D6". 2 enhancements
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We haven't modelled its rules yet. 2 enhancements
Not in a winning list yet
No winning Blood Angels list in this window names these, so they aren't ranked. What each does, in our words:
- Gauntlet Task Force · Sustained Hits 1 vs an assailed target 2 enhancements Adds most damage (vs Marine-type infantry): Eradicator Squad with Melta Rifles +25% · Techmarine +25% · Bladeguard Veteran Squad +21%
- Phobos Shock Force · Re-roll wound 1s (hidden after moving) 2 enhancements Adds most damage (vs Marine-type infantry): Incursor Squad +17% · Librarian in Phobos Armour +17% · Lieutenant in Phobos Armour +17%
- Gladius Task Force · Codex Discipline: the combat doctrine of your choice may be picked one more time this battle. 4 enhancements