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Red Corsairs Raiders

Infantry · 5 models, 120 pts or 10 models, 220 pts
Lists39% · in 72 of 184 public lists, September – November 2026
SimulateRed Corsairs Raiders against any unit, in the calculator

SWORD: what Red Corsairs Raiders kills

Damage for its points

54SWORD
per 100 pts

Its 120 pts kill ~73 pts in one activation.Typical melee unit: 49 per 100

Into each enemy type

Whole meta54SWORD per 100 pts
Hordes ★95SWORD per 100 pts
Line inf.88SWORD per 100 pts
Heavy inf.65SWORD per 100 pts
Light veh.63SWORD per 100 pts
Heavy veh.41SWORD per 100 pts

SHIELD: how hard Red Corsairs Raiders is to kill for its points

Toughness for its points

348SHIELD
per 100 pts

It takes about 17% of a top army's turn to remove 100 pts of it. To remove all 120 pts: about 440 pts of enemy units, 4 times in 5.Typical melee unit: 284 per 100

For its points348SHIELD per 100 pts

What creators say

6 creators
  • Infiltrate to contest the midboard early 4 of 6
  • Objective control rises after kills 2 of 6
  • Overcosted; other units do more 1 of 6

Units near it

Per 100 pts, its nearest in Chaos Space Marines and across the game

SWORD

In Chaos Space Marines

Red Corsairs Raiders54

Across the game· melee units

Reiver Squad Space Marines · just ahead55
Red Corsairs Raiders 54
Khorne Berzerkers Chaos Space Marines · level with it54

SHIELD

In Chaos Space Marines

Red Corsairs Raiders348

Across the game· melee units

Archaeopter Fusilave Adeptus Mechanicus · just ahead349
Red Corsairs Raiders 348
Typhus Death Guard · level with it348

With a leader

Red Corsairs Raiders with Warpsmith120 + 65 = 185 pts together
SWORD per 100 pts, scaled
Red Corsairs Raiders aloneWarpsmith's rulesWarpsmith's attacks
Squad64 ÷ 120 pts =53per 100
With leader94 ÷ 185 pts =51per 100▼2

The leader adds 30 pts of kills a turn (1 from rules, 29 from attacks) for 65 pts: less per point than the squad alone.

SHIELD per 100 pts, scaled
Red Corsairs Raiders aloneWarpsmith's rulesWarpsmith's wounds
Squad418 ÷ 120 pts =348per 100
With leader542 ÷ 185 pts =293per 100▼55

The leader adds 124 pts to what the enemy must spend (0 from rules, 124 from wounds) for 65 pts: less per point than the squad alone.

SWORD and SHIELD against 100 top lists, the squad and the pair compared at one size. The leader's points are always counted.

How we got these numbers

Nightmare HuntWhat people fieldNo leaderNo stratagems

SWORD 54 · 120 pts kill ~73 pts in one activation

SHIELD 348 · about 17% of a top army's turn to remove 100 pts of it

To remove it: about 440 pts of enemy units, 4 times in 5

Ranked among the game's 566 melee units · How we score ›

What we ran
  • Red Corsairs Raiders, 5 models, 120 pts
  • 4 Bolt pistol, 4 Boltgun, Hand flamer, Meltagun, Power fist, 4 Reaver's blade
  • Counted as dice: the army rule and the detachment's rule
  • Not counted: leaders, stratagems, other units' auras
The letter: 6 creators
The lists: 184