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Raveners

Infantry · 5 models, 125 pts
Lists40% · in 109 of 271 public lists, September – November 2026
SimulateRaveners against any unit, in the calculator

SWORD: what Raveners kills

Damage for its points

55SWORD
per 100 pts

Its 125 pts kill ~78 pts in one activation.Typical melee unit: 49 per 100

Into each enemy type

Whole meta55SWORD per 100 pts
Hordes70SWORD per 100 pts
Line inf. ★92SWORD per 100 pts
Heavy inf.80SWORD per 100 pts
Light veh.77SWORD per 100 pts
Heavy veh.75SWORD per 100 pts

SHIELD: how hard Raveners is to kill for its points

Toughness for its points

241SHIELD
per 100 pts

It takes about 11% of a top army's turn to remove 100 pts of it. To remove all 125 pts: about 350 pts of enemy units, 4 times in 5.Typical melee unit: 284 per 100

For its points241SHIELD per 100 pts

What creators say

4 creators
  • Free in and out of reserve 4 of 4
  • Great in two detachments 2 of 4
  • Cheaper and easier to earn back than the Hyperadapted 1 of 4
  • Don't hit as hard as the Hyperadapted 1 of 4
  • The Red Terror already opens the tunnels 1 of 4

Units near it

Per 100 pts, its nearest in Tyranids and across the game

SWORD

Across the game· melee units

Sword Brethren Squad Black Templars · just ahead56
Raveners 55
Judiciar Space Marines · level with it55

SHIELD

Across the game· melee units

Incursor Squad Space Marines · just ahead242
Raveners 241
Flesh Hounds Chaos Daemons · level with it241

With a leader

Raveners with Hyperadapted Raveners125 + 165 = 290 pts together
SWORD per 100 pts, scaled
Raveners aloneHyperadapted Raveners' rulesHyperadapted Raveners' attacks
Squad68 ÷ 125 pts =54per 100
With leader203 ÷ 290 pts =70per 100▲16

The leader adds 135 pts of kills a turn (15 from rules, 120 from attacks) for 165 pts: more per point than the squad alone, so the leader pays for itself here.

SHIELD per 100 pts, scaled
Raveners aloneHyperadapted Raveners' rulesHyperadapted Raveners' wounds
Squad320 ÷ 125 pts =256per 100
With leader667 ÷ 290 pts =230per 100▼26

The leader adds 347 pts to what the enemy must spend (0 from rules, 347 from wounds) for 165 pts: less per point than the squad alone.

SWORD and SHIELD against 100 top lists, the squad and the pair compared at one size. The leader's points are always counted.

How we got these numbers

Invasion FleetDatasheet weaponsNo leaderNo stratagems

SWORD 55 · 125 pts kill ~78 pts in one activation

SHIELD 241 · about 11% of a top army's turn to remove 100 pts of it

To remove it: about 350 pts of enemy units, 4 times in 5

Ranked among the game's 566 melee units · How we score ›

What we ran
  • Raveners, 5 models, 125 pts
  • Its datasheet's weapons
  • Counted as dice: the army rule and the detachment's rule
  • Not counted: leaders, stratagems, other units' auras
The letter: 4 creators
The lists: 271