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Weirdboy

Character · 60 pts
Lists4% · in 18 of 432 public lists, September – November 2026
SimulateWeirdboy against any unit, in the calculator

SWORD: what Weirdboy kills

Damage for its points

77SWORD
per 100 pts

Its 60 pts kill ~52 pts in one activation.Typical shooter: 45 per 100

Into each enemy type

Whole meta77SWORD per 100 pts
Hordes71SWORD per 100 pts
Line inf. ★90SWORD per 100 pts
Heavy inf.70SWORD per 100 pts
Light veh.59SWORD per 100 pts
Heavy veh.46SWORD per 100 pts

SHIELD: how hard Weirdboy is to kill for its points

Toughness for its points

362SHIELD
per 100 pts

It takes about 17% of a top army's turn to remove 100 pts of it. To remove all 60 pts: about 158 pts of enemy units, 4 times in 5.Typical shooter: 301 per 100

For its points362SHIELD per 100 pts

What creators say

7 creators
  • Good support rules for Boyz 3 of 7
  • Not reliable enough 3 of 7
  • The units he leads are weak and costly 1 of 7

Units near it

Per 100 pts, its nearest in Orks and across the game

SWORD

In Orks

Mek80
Weirdboy77

Across the game· shooters

Retributor Squad Adepta Sororitas · just ahead78
Weirdboy 77
Sekhetar Robots Thousand Sons · level with it77

SHIELD

Across the game· shooters

Deathstrike Astra Militarum · just ahead363
Weirdboy 362
Vigilant Squad Agents of the Imperium · level with it362

Leading a squad

Boyz with Weirdboy170 + 60 = 230 pts together
SWORD per 100 pts, scaled
Boyz aloneWeirdboy's rulesWeirdboy's attacks
Squad145 ÷ 170 pts =85per 100
With leader177 ÷ 230 pts =77per 100▼8

The leader adds 32 pts of kills a turn (10 from rules, 22 from attacks) for 60 pts: less per point than the squad alone.

SHIELD per 100 pts, scaled
Boyz aloneWeirdboy's rulesWeirdboy's wounds
Squad741 ÷ 170 pts =436per 100
With leader833 ÷ 230 pts =362per 100▼74

The leader adds 92 pts to what the enemy must spend (0 from rules, 92 from wounds) for 60 pts: less per point than the squad alone.

SWORD and SHIELD against 100 top lists, the squad and the pair compared at one size. The leader's points are always counted.

How we got these numbers

Ramship RaidersDatasheet weaponsNo leaderNo stratagems

SWORD 77 · 60 pts kill ~52 pts in one activation

SHIELD 362 · about 17% of a top army's turn to remove 100 pts of it

To remove it: about 158 pts of enemy units, 4 times in 5

Ranked among the game's 403 shooters · How we score ›

What we ran
  • Weirdboy, 60 pts
  • Its datasheet's weapons
  • Counted as dice: the army rule and the detachment's rule
  • Not counted: leaders, stratagems, other units' auras
The letter: 7 creators
The lists: 432