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Assault Intercessors with Jump Packs

Infantry · 5 models, 95 pts or 10 models, 190 pts
Lists16% · in 170 of 1078 Space Marines-codex lists, chapters included, September – November 2026
SimulateAssault Intercessors with Jump Packs against any unit, in the calculator

SWORD: what Assault Intercessors with Jump Packs kills

Damage for its points

81SWORD
per 100 pts

Its 95 pts kill ~87 pts in one activation.Typical melee unit: 49 per 100

Into each enemy type

Whole meta81SWORD per 100 pts
Hordes ★105SWORD per 100 pts
Line inf.94SWORD per 100 pts
Heavy inf.81SWORD per 100 pts
Light veh.77SWORD per 100 pts
Heavy veh.73SWORD per 100 pts

SHIELD: how hard Assault Intercessors with Jump Packs is to kill for its points

Toughness for its points

266SHIELD
per 100 pts

It takes about 13% of a top army's turn to remove 100 pts of it. To remove all 95 pts: about 295 pts of enemy units, 4 times in 5.Typical melee unit: 284 per 100

For its points266SHIELD per 100 pts

What creators say

7 creators
  • The pick of the jump infantry 1 of 7
  • Jump infantry here doesn't hit hard enough 1 of 7
  • Only one undefeated list took them 1 of 7

Units near it

Per 100 pts, its nearest in Space Marines and across the game

SWORD

In Space Marines

Assault Intercessors with Jump Packs81

Across the game· melee units

Bigboss Orks · just ahead82
Assault Intercessors with Jump Packs 81
Tor Garadon Imperial Fists · level with it81

SHIELD

In Space Marines

Assault Intercessors with Jump Packs266

Across the game· melee units

Lord of Contagion Death Guard · just ahead267
Assault Intercessors with Jump Packs 266
Infractors Emperor's Children · level with it266

With a leader

Assault Intercessors with Jump Packs with Chaplain with Jump Pack95 + 75 = 170 pts together
SWORD per 100 pts, scaled
Assault Intercessors with Jump Packs aloneChaplain with Jump Pack's rulesChaplain with Jump Pack's attacks
Squad77 ÷ 95 pts =81per 100
With leader145 ÷ 170 pts =85per 100▲4

The leader adds 68 pts of kills a turn (29 from rules, 39 from attacks) for 75 pts: more per point than the squad alone, so the leader pays for itself here.

SHIELD per 100 pts, scaled
Assault Intercessors with Jump Packs aloneChaplain with Jump Pack's rulesChaplain with Jump Pack's wounds
Squad253 ÷ 95 pts =266per 100
With leader355 ÷ 170 pts =209per 100▼57

The leader adds 102 pts to what the enemy must spend (0 from rules, 102 from wounds) for 75 pts: less per point than the squad alone.

SWORD and SHIELD against 100 top lists, the squad and the pair compared at one size. The leader's points are always counted.

How we got these numbers

No detachmentBest weaponsNo leaderNo stratagems

SWORD 81 · 95 pts kill ~87 pts in one activation

SHIELD 266 · about 13% of a top army's turn to remove 100 pts of it

To remove it: about 295 pts of enemy units, 4 times in 5

Ranked among the game's 566 melee units · How we score ›

What we ran
  • Assault Intercessors with Jump Packs, 5 models, 95 pts
  • 4 Chainsword, Hand flamer, 4 Heavy Bolt Pistol, Power fist
  • Not counted: leaders, stratagems, other units' auras
The letter: 7 creators
The lists: 61