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Wolf Guard Headtakers

Infantry · 3 models, 85 pts or 12 models, 230 pts
Lists38% · in 47 of 123 public lists, September – November 2026
SimulateWolf Guard Headtakers against any unit, in the calculator

SWORD: what Wolf Guard Headtakers kills

Damage for its points

73SWORD
per 100 pts

Its 85 pts kill ~70 pts in one activation.Typical melee unit: 49 per 100

Into each enemy type

Whole meta73SWORD per 100 pts
Hordes101SWORD per 100 pts
Line inf. ★129SWORD per 100 pts
Heavy inf.114SWORD per 100 pts
Light veh.120SWORD per 100 pts
Heavy veh.85SWORD per 100 pts

SHIELD: how hard Wolf Guard Headtakers is to kill for its points

Toughness for its points

385SHIELD
per 100 pts

It takes about 18% of a top army's turn to remove 100 pts of it. To remove all 85 pts: about 338 pts of enemy units, 4 times in 5.Typical melee unit: 284 per 100

For its points385SHIELD per 100 pts

What creators say

4 creators
  • Hounds stay as extra wounds 4 of 4
  • Healing keeps the hound brick going 3 of 4
  • Precision into a marked target 2 of 4
  • Leaders share their quarry bonus 1 of 4
  • Cost looks off for small squads 2 of 4
  • Bladeguard now fill the role better 1 of 4

Units near it

Per 100 pts, its nearest in Space Wolves and across the game

SWORD

In Space Wolves

Wolf Guard Headtakers73

Across the game· melee units

Paragon Warsuits Adepta Sororitas · just ahead74
Wolf Guard Headtakers 73
Hellflayers Chaos Daemons · level with it73

SHIELD

In Space Wolves

Wolf Guard Headtakers385

Across the game· melee units

Painboy Orks · just ahead388
Wolf Guard Headtakers 385
Screamer-killer Tyranids · level with it385

With a leader

Wolf Guard Headtakers with Wolf Priest85 + 75 = 160 pts together
SWORD per 100 pts, scaled
Wolf Guard Headtakers aloneWolf Priest's rulesWolf Priest's attacks
Squad62 ÷ 85 pts =73per 100
With leader101 ÷ 160 pts =63per 100▼10

The leader adds 39 pts of kills a turn (17 from rules, 22 from attacks) for 75 pts: less per point than the squad alone.

SHIELD per 100 pts, scaled
Wolf Guard Headtakers aloneWolf Priest's rulesWolf Priest's wounds
Squad327 ÷ 85 pts =385per 100
With leader422 ÷ 160 pts =264per 100▼121

The leader adds 95 pts to what the enemy must spend (0 from rules, 95 from wounds) for 75 pts: less per point than the squad alone.

SWORD and SHIELD against 100 top lists, the squad and the pair compared at one size. The leader's points are always counted.

How we got these numbers

Saga of the Great WolfBest weaponsNo leaderNo stratagems

SWORD 73 · 85 pts kill ~70 pts in one activation

SHIELD 385 · about 18% of a top army's turn to remove 100 pts of it

To remove it: about 338 pts of enemy units, 4 times in 5

Ranked among the game's 566 melee units · How we score ›

What we ran
  • Wolf Guard Headtakers, 3 models, 85 pts
  • 3 Heavy Bolt Pistol, 3 Paired Master-crafted Power Weapons
  • Counted as dice: its own abilities and the detachment's rule
  • Not counted: leaders, stratagems, other units' auras
The letter: 4 creators
The lists: 123