Armies · Tyranids
Best Tyranids detachments 11th edition · ranked by winning lists
Every Tyranids detachment, ranked by how many winning Tyranids lists played it, with what its rules do in our own words and the units it lifts most. From 236 winning Tyranids lists, September – November 2026.
A winning list here is one that finished in the top quarter of its event. An army can take up to three detachments, so the shares add up to more than 100%.
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Higher Imperatives: a Norn may switch its pick once: the calculator's choice covers either. 2 enhancements
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Re-roll hit rolls of 1 4 enhancements
Adds most damage (vs Marine-type infantry): Broodlord +17% · Deathleaper +17% · Lictor +17%
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Feed the Swarm: a Harvester regenerates a unit near it each Command phase: D3+1 wounds, or a model back (3 for a swarm). 4 enhancements
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Sustained Hits 1 vs INFANTRY/SWARM · Lethal Hits vs MONSTER/VEHICLE · Precision on crit hits 4 enhancements
Adds most damage (vs Marine-type infantry): Venomthropes +25% · Von Ryan's Leapers +25% · Tyranid Warriors with Melee Bio-Weapons +22%
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Re-roll hit 1s vs CHARACTER 2 enhancements
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Questing Tendrils: charge eligibility. 4 enhancements
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5+ invuln in Synapse · +1 to hit in melee in Synapse 4 enhancements
Adds most damage (vs Marine-type infantry): Carnifexes +33% · Hormagaunts +33% · Venomthropes +25%
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+1 to hit when damaged · +1 to wound when badly hurt 4 enhancements
Adds most damage (vs Marine-type infantry): Tyrannocyte +67% · Carnifexes +65% · Psychophage +52%
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5+ invuln for Warriors and Primes 2 enhancements
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Insurmountable Odds: movement. 4 enhancements