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Hyperadapted Raveners

Character · 5 models, 165 pts
Lists44% · in 120 of 271 public lists, September – November 2026
SimulateHyperadapted Raveners against any unit, in the calculator

SWORD: what Hyperadapted Raveners kills

Damage for its points

64SWORD
per 100 pts

Its 165 pts kill ~120 pts in one activation.Typical melee unit: 49 per 100

Into each enemy type

Whole meta64SWORD per 100 pts
Hordes85SWORD per 100 pts
Line inf. ★100SWORD per 100 pts
Heavy inf.94SWORD per 100 pts
Light veh.92SWORD per 100 pts
Heavy veh.95SWORD per 100 pts

SHIELD: how hard Hyperadapted Raveners is to kill for its points

Toughness for its points

200SHIELD
per 100 pts

It takes about 10% of a top army's turn to remove 100 pts of it. To remove all 165 pts: about 393 pts of enemy units, 4 times in 5.Typical melee unit: 284 per 100

For its points200SHIELD per 100 pts

What creators say

4 creators
  • The melee profile this meta wants 3 of 4
  • Easy melee delivery from reserve 3 of 4
  • Top tier in two detachments 1 of 4
  • Delete most things with other Raveners 1 of 4
  • Pricey for how fragile they are 1 of 4

Units near it

Per 100 pts, its nearest in Tyranids and across the game

SWORD

Across the game· melee units

Vigilator Squad Adeptus Custodes · just ahead65
Hyperadapted Raveners 64
Vashtorr the Arkifane Chaos Space Marines · level with it64

SHIELD

In Tyranids

Hyperadapted Raveners200

Across the game· melee units

Skyweavers Aeldari · just ahead202
Hyperadapted Raveners 200
Howling Banshees Aeldari · level with it200

Leading a squad

Raveners with Hyperadapted Raveners125 + 165 = 290 pts together
SWORD per 100 pts, scaled
Raveners aloneHyperadapted Raveners' rulesHyperadapted Raveners' attacks
Squad68 ÷ 125 pts =54per 100
With leader203 ÷ 290 pts =70per 100▲16

The leader adds 135 pts of kills a turn (15 from rules, 120 from attacks) for 165 pts: more per point than the squad alone, so the leader pays for itself here.

SHIELD per 100 pts, scaled
Raveners aloneHyperadapted Raveners' rulesHyperadapted Raveners' wounds
Squad320 ÷ 125 pts =256per 100
With leader667 ÷ 290 pts =230per 100▼26

The leader adds 347 pts to what the enemy must spend (0 from rules, 347 from wounds) for 165 pts: less per point than the squad alone.

SWORD and SHIELD against 100 top lists, the squad and the pair compared at one size. The leader's points are always counted.

How we got these numbers

Subterranean AssaultWhat people fieldNo leaderNo stratagems

SWORD 64 · 165 pts kill ~120 pts in one activation

SHIELD 200 · about 10% of a top army's turn to remove 100 pts of it

To remove it: about 393 pts of enemy units, 4 times in 5

Ranked among the game's 566 melee units · How we score ›

What we ran
  • Hyperadapted Raveners, 5 models, 165 pts
  • Prime claws and talons, 4 Ravener heavy claws and talons, Venom bolt
  • Counted as dice: its own abilities, the army rule and the detachment's rule
  • Not counted: leaders, stratagems, other units' auras
The letter: 4 creators
The lists: 271