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Armies · Ultramarines

Best Ultramarines detachments 11th edition · ranked by winning lists

Every Ultramarines detachment, ranked by how many winning Ultramarines lists played it, with what its rules do in our own words and the units it lifts most. From 148 winning Ultramarines lists, September – November 2026.

A winning list here is one that finished in the top quarter of its event. An army can take up to three detachments, so the shares add up to more than 100%.

  1. 1

    Assault Brethren

    101 of 148 lists (68%)

    Assault Mastery: the assault doctrine may be picked one more time this battle. 2 enhancements

  2. 2

    Terminator Storm Force

    92 of 148 lists (62%)

    Death Blow: +1 to charge for TERMINATOR units. 2 enhancements

  3. 3

    Deathwatch Support

    82 of 148 lists (55%)

    Sustained Hits 1 (Furor Tactics) · Lethal Hits (Malleus Tactics)

    Adds most damage (vs Marine-type infantry): Deathwatch Veterans +25% · Spectrus Kill Team +23% · Decimus Kill Team +21%

  4. 4

    Ironstorm Spearhead

    23 of 148 lists (16%)

    Re-roll one hit and one wound (shooting) 2 enhancements

    Adds most damage (vs Marine-type infantry): Storm Speeder Hammerstrike +56% · Land Speeder +54% · Storm Speeder Thunderstrike +48%

  5. 5

    Tacticus Attack Force

    11 of 148 lists (7%)

    Wrath of the Chapter: re-rolled Advances for TACTICUS units. 2 enhancements

  6. 6

    Ironclad Champions

    9 of 148 lists (6%)

    Re-roll hit 1s (Dreadnoughts) 2 enhancements

    Adds most damage (vs Marine-type infantry): Ballistus Dreadnought +17% · Brutalis Dreadnought +16% · Redemptor Dreadnought +12%

  7. 7

    Devastator Brethren

    9 of 148 lists (6%)

    Devastator Mastery: the devastator doctrine may be picked one more time this battle. 2 enhancements

  8. 8

    Phobos Shadow Force

    8 of 148 lists (5%)

    Shadow Masters: after shooting, a PHOBOS or Scout unit stays hidden, or moves D6". 2 enhancements

  9. 9

    Gravis Siege Force

    6 of 148 lists (4%)

    -1 to wound vs stronger, on objectives 2 enhancements

  10. 10

    Gravis Linebreaker Force

    4 of 148 lists (3%)

    +1 to hit shooting after a normal move 2 enhancements

    Adds most damage (vs Marine-type infantry): Eradicator Squad with Melta Rifles +28% · Inceptor Squad +18% · Indomitor Kill Team +2%

  11. 11

    Blade of Ultramar

    4 of 148 lists (3%)

    Mastered Doctrines: with Marneus Calgar, each doctrine may be picked one more time. 4 enhancements

  12. 12

    Gladius Task Force

    3 of 148 lists (2%)

    Codex Discipline: the combat doctrine of your choice may be picked one more time this battle. 4 enhancements

  13. 13

    Tacticus Firestorm Force

    3 of 148 lists (2%)

    We haven't modelled its rules yet. 2 enhancements

  14. 14

    Stormlance Task Force

    2 of 148 lists (1%)

    Lightning-Fast Strike: +2" Move for its MOUNTED and SPEEDER units. 2 enhancements

  15. 15

    Gauntlet Task Force

    1 of 148 lists (1%)

    Sustained Hits 1 vs an assailed target 2 enhancements

    Adds most damage (vs Marine-type infantry): Eradicator Squad with Melta Rifles +25% · Techmarine +25% · Bladeguard Veteran Squad +21%

  16. 16

    Phobos Shock Force

    1 of 148 lists (1%)

    Re-roll wound 1s (hidden after moving) 2 enhancements

    Adds most damage (vs Marine-type infantry): Incursor Squad +17% · Librarian in Phobos Armour +17% · Lieutenant in Phobos Armour +17%

  17. 17

    Tactical Brethren

    1 of 148 lists (1%)

    Tactical Mastery: the tactical doctrine may be picked one more time this battle. 2 enhancements

Ultramarines tier list ›