Armies · Ultramarines
Best Ultramarines detachments 11th edition · ranked by winning lists
Every Ultramarines detachment, ranked by how many winning Ultramarines lists played it, with what its rules do in our own words and the units it lifts most. From 148 winning Ultramarines lists, September – November 2026.
A winning list here is one that finished in the top quarter of its event. An army can take up to three detachments, so the shares add up to more than 100%.
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Assault Mastery: the assault doctrine may be picked one more time this battle. 2 enhancements
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Death Blow: +1 to charge for TERMINATOR units. 2 enhancements
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Sustained Hits 1 (Furor Tactics) · Lethal Hits (Malleus Tactics)
Adds most damage (vs Marine-type infantry): Deathwatch Veterans +25% · Spectrus Kill Team +23% · Decimus Kill Team +21%
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Re-roll one hit and one wound (shooting) 2 enhancements
Adds most damage (vs Marine-type infantry): Storm Speeder Hammerstrike +56% · Land Speeder +54% · Storm Speeder Thunderstrike +48%
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Wrath of the Chapter: re-rolled Advances for TACTICUS units. 2 enhancements
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Re-roll hit 1s (Dreadnoughts) 2 enhancements
Adds most damage (vs Marine-type infantry): Ballistus Dreadnought +17% · Brutalis Dreadnought +16% · Redemptor Dreadnought +12%
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Devastator Mastery: the devastator doctrine may be picked one more time this battle. 2 enhancements
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Shadow Masters: after shooting, a PHOBOS or Scout unit stays hidden, or moves D6". 2 enhancements
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-1 to wound vs stronger, on objectives 2 enhancements
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+1 to hit shooting after a normal move 2 enhancements
Adds most damage (vs Marine-type infantry): Eradicator Squad with Melta Rifles +28% · Inceptor Squad +18% · Indomitor Kill Team +2%
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Mastered Doctrines: with Marneus Calgar, each doctrine may be picked one more time. 4 enhancements
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Codex Discipline: the combat doctrine of your choice may be picked one more time this battle. 4 enhancements
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We haven't modelled its rules yet. 2 enhancements
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Lightning-Fast Strike: +2" Move for its MOUNTED and SPEEDER units. 2 enhancements
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Sustained Hits 1 vs an assailed target 2 enhancements
Adds most damage (vs Marine-type infantry): Eradicator Squad with Melta Rifles +25% · Techmarine +25% · Bladeguard Veteran Squad +21%
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Re-roll wound 1s (hidden after moving) 2 enhancements
Adds most damage (vs Marine-type infantry): Incursor Squad +17% · Librarian in Phobos Armour +17% · Lieutenant in Phobos Armour +17%
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Tactical Mastery: the tactical doctrine may be picked one more time this battle. 2 enhancements