Armies · World Eaters
Best World Eaters detachments 11th edition · ranked by winning lists
Every World Eaters detachment, ranked by how many winning World Eaters lists played it, with what its rules do in our own words and the units it lifts most. From 249 winning World Eaters lists, September – November 2026.
A winning list here is one that finished in the top quarter of its event. An army can take up to three detachments, so the shares add up to more than 100%.
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+1 A in melee 4 enhancements
Adds most damage (vs Marine-type infantry): Bloodcrushers +36% · Flesh Hounds +33% · Bloodletters +20%
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+1 AP (character melee) 2 enhancements
Adds most damage (vs Marine-type infantry): Lord on Juggernaut +29% · Slaughterbound +24% · Daemon Prince of Khorne +22%
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Rampaging Terrors: Battle-shock. 2 enhancements
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We haven't modelled its rules yet. 2 enhancements
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FNP 5+ vs psychic/mortals · Lance: +1 to wound on charge · 4+ invuln 4 enhancements
Adds most damage (vs Marine-type infantry): Flesh Hounds +33% · Bloodcrushers +28% · Bloodletters +16%
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Brazen Fury: movement. 4 enhancements
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Lance: +1 to wound on charge 4 enhancements
Adds most damage (vs Marine-type infantry): Jakhals +50% · Bloodcrushers +28% · Lord on Juggernaut +22%
Not in a winning list yet
No winning World Eaters list in this window names these, so they aren't ranked. What each does, in our words:
- Cult of Blood · +1 to hit and wound near idol · 4+ invuln near idol 4 enhancements Adds most damage (vs Marine-type infantry): Goremongers +100% · Jakhals +100%